Just a quick one tonight, got a fair amount still to get done to get the website functional, here's a sneak peak of something that started as a bit of random painting, and ended up pretty cool... Atleast I think!
Just when you thought you had enough excitement, here comes some breaking news, that all American creation once known as Commando Bros will be known now as:
So today brings about the 2 month left milestone before its real job time (I think packing shelves is on the cards) so its crazy crunch mode to get Under the Ocean into alpha, and hopefully find some way to crowd-source/fund/rob the rest of the way to the finish line. Unfortunately due to our location I think Kickstarter is out of the question, might have to look into some alternates pretty soon. Anyway here's some lighting time-lapse updates for those who care:
So bit of a double update, due to the request on peoples eyesight, Commando Bros is no long SO seizure inducing as we see in the current video, I've spent a fair amount of time pulling a lot of the lighting back and smoke/gunshot particles back to a more managable level, believe it or not that chewed up a good few hours, the rest of the time was spent on Under the Ocean, fleshing out the logo and doing a pass on the lighting.
As far as the lighting, I think there is still some way to go to get it looking right, and not straying too far from the original look of Under the Garden, expect more updates on this in the next few days.
In other news, I turded out this shitpile for the PirateKart, just chipping in and doing my thing so the world can have a few more games in this years Kart, pitty the game was a pile of ass. Oh well, I really tried to stick to the 2 hour time limit but it kinda slipped an extra hour, might do another if time permits.
This marks about the 25 percent mark for Commando Bros, so I thought id put some effort into tonight's update video and capture some of the shit that you can do in the game currently. That being said there is still tons to complete, as of tomorrow I will be working on the dog-fighting stages in more detail, then moving on to implement the stealth levels and doing a bit of 2 player testing/controller support. As for the weeks after, its going to be filled up with Under the Ocean work for the most part, so the Commando Bros progress may be a little slow over the next 2 weeks or so. On that note, kind of old now but still...
So its come along again, new year, new time to sell even more shit to fuel the indie dream, this time its im selling Black Betty, my old 1979 Kingswood Ute, sad times. In lighter news, I released a pic of Under the Ocean and people don't totally hate the new look, so that's always promising.
Also Commando Bros [ Linky ] my little solo venture has a lovely new map system resembling Zelda 2, I will put a video up in a day or so as it has taken backseat due to Under the Ocean Todo's to get the code playing nice.
Ive been a little slack lately but Im catching up now, in the works are some new Commando Bros videos and more importantly, im starting work on the sequel to Under the Garden, more details to come shortly. In the meantime here is some Commando Bros stuff to keep you guys going!