Here is a new game I made in 48 hours, called "Happy Little Murder Friends", jump over to the Ludum Dare thread and have a play, drop a comment and vote! Hope you guys like it. Play it HERE!
If you would like to play post competition builds, sign up to the email updates on the top right of this page for a steady stream of updates to the game, not to mention other games I am currently working on but haven't released publicly.
Monday, 17 December 2012
Monday, 3 December 2012
a Fistful of Gun
Have a play of a new little game I am working called "a Fistful of Gun". I am working on online multiplayer at the moment and a storymode, jump over HERE to play the early builds (Though it is still very much work in progress) Drop some comments on the forums if you have suggestions for features!
Follow me on twitter here if you would like early access to the online multiplayer I am currently working on and some of the new other features going to be added, enjoy!
Follow me on twitter here if you would like early access to the online multiplayer I am currently working on and some of the new other features going to be added, enjoy!
Tuesday, 23 October 2012
SO MANY UPDATES!
So I haven't updated much as usual, have been kind of busy with so many different projects on the go, as well as some family problems, so here is a pile of updates to catch up. First up, Under the Ocean, not much to say that a video can't check it out, play it over HERE!
Also Soul Jar got 6th in the Ludum Dare 48 hour compo, which is good news, could have been better but I am really happy with how it turned out, thanks for everyone who voted on my entry!
Rambros is getting a bit of an overhaul in between doing Under the Ocean updates lately, more on that shortly. In other news I will be releasing some of my unreleased mini-games (Already Dead is first up) to my twitter followers pretty shortly for testing, so follow me @farmergnome
Monday, 27 August 2012
Ludum Dare 48 hour Compo
So I decided to enter the Ludum Dare 24, the theme was Evolution, I wanted to try something with AI so I knocked this out in 48 hours (I didn't sleep a whole lot...), this also marks my first attempt at doing sound and music, this game is called "Soul Jar".
Thursday, 2 August 2012
Epic Slackness
So I have been busy, real busy. I haven't updated much lately but here is a double one for you all.
Under the Ocean
RamBros
Saturday, 28 April 2012
RamBros Updates
A quick update on RamBros, 2 new levels, Russia and China, with a pile of screenshots and a video of progress, enjoy! Back the project Here!
Friday, 6 April 2012
Pirates are my best customers... actually.
I have never had commercial success. Not once. Every game I've ever made has only been played by the smallest of audiences with notable exceptions due to the distribution platform (flash games). Even those exceptions have never made anything even close to a profit though. Do you want to know the most money I've made making games? It was 4 days ago, when we sold 263 pre-orders of Under the Ocean on Reddit.com due to being on the gaming front page for linking to the pirate bay with our now notorious "Annoying Cockroach Edition", linky.
This post was spawned after receiving a letter from a (claimed) developer this morning saying promoting piracy is ruining the industry, and calling me out for doing exactly that. I say fuck you and fuck your shitty cash-in games. I say this publicly because I am sure there are others - I'm not promoting piracy on your games, only mine, leave me alone. I have had more success keeping it real with how the internet works and treating people like people, than wrapping my products in a assload of DRM and treating everyone like a borderline criminal, you should try it sometime. So to those who emailed me asking if I was trolling or joking about the Cockroach Edition, my stance is still "If you can't afford my game, pirate the fuck out of it", because it's better to have someone play my game, than fall into a sea of obscurity.
Onto some lighter topics - Black Market got into the excellent www.indiefort.com bundle, which has a pile of other great (mostly RPG) games in there. I offered to give away Rambros pre-order to anyone who got the bundle if we got over a certain amount as a sort of nice bonus, some of the other developers offered their next games up also! But news also related to the above - thanks to the huge interest we got from Reddit, Mike and I have been able to move full time on Under the Ocean for around 2 months, so we will be livestreaming the development, 12 hours a day, every day, until the game is complete. Check the website for details and come say hello (www.underthegarden.com down near the twitch.tv link), heres a bit of a teaser trailer for the livestream!
Thanks guys, thanks to everyone who pre-ordered Under the Ocean or the few who helped with Rambros IndieGOGO....
MISSION COMPLETE!
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