Download a Fistful of Gun 0.42
To remap your controls, just edit config.ini in the root directory, use this table to find the ASCII codes. If you would like a steam key for the future builds, hit me up at @farmergnome on twitter, I will do some giveaways shortly!
To remap your controls, just edit config.ini in the root directory, use this table to find the ASCII codes. If you would like a steam key for the future builds, hit me up at @farmergnome on twitter, I will do some giveaways shortly!
Edit: Here is a Wallpaper I painted for the game, the link below is to the 1920x1080 version. I have been hard at work on a follow up version whenever I find the time, more details shortly!
I love these kinds of games, thanks for making them.
ReplyDeleteI can not wait for the co-op multiplayer so I can have a go at it with a friend of mine.
Everyone loves co-op =)
Keep up the good work!
You make the best games. One day your ship will come in :)
ReplyDeleteso im guessing theres no mac support :c?
ReplyDeleteNone for the foreseeable future Aidan.
ReplyDeleteIt's just great. Tense, atmospheric, beautiful.
ReplyDeletePlease add sound volume control.
Fullscreen is not available for now, right?
Btw. is it native code?
ALT-ENTER will make it go fullscreen, I will add some sound controls also.
ReplyDeleteHey im having trouble with the games music and sound also when i press x or z to become Noah it doesn't work. Please respond great game i love being Zeke!
DeleteThat is because you only extracted the EXE. You will need all those other folders and files in the zip otherwise your key input for keyboard wont function, and the music wont work....
DeleteGreat game! In what language did you programmed it? c++?
ReplyDeleteFistful was made in MMF2 developer.
DeleteThese games looks so awesome that you make! But in the future, if you put these out on Steam or Origin or whatever(I don't have an opinion if that's a good thing or not(maybe if you are making the CO-OP thingy over internet it would be nice to invite Steam-friends and all that good stuff))I hope you don't add new weapons or other items in the game that will cost real money. Can't wait for the full release of the game!
ReplyDeleteI am considering doing a improved version of the game, though not quite sure yet...
DeleteI have a question? What are the controls for a gamepad? With my gamepad i can only walk around, but i cant seem to find the shoot controls
ReplyDeleteYou use the right analog stick, and flick them forward, kind of like in a pistol motion.
DeleteI doesnt really work for me. I have the logitech rumblepad 2. Otherwise its a pretty awesome game.
DeleteAhh bugger, I have only tested it with 360 controllers as that's all I own / can't afford another controller right now.
DeleteI cant even get it to work with a 360 controller emulator ;(
DeleteHmm hopefully pretty soon I will have some extra cash to get a few no name controllers to test with the improved fistful version - and be able to debug the problem... kinda saving for a new tablet right now though.
DeleteSOUND FANTASTIC. BTW Super fun game :D Keep Up!
DeleteIt's great to know this is being worked on, I'm emulating a 360 controller for my Dualshock 4 and it's not working :/
DeleteAwesome! I would love to know what language/framework you used to make the game! :)
ReplyDeleteAny chance of releasing the source code under GPL? That way, we could probably handle porting ourselves.
ReplyDeleteIt could be possible, I am working on an improved version now and hoping to get it working on mac/linux at some point. I didn't really predict it would be this popular TBH.
DeleteAnd not just that. Opening the source could also motivate people to port the game to a lot of handheld devices and a myriad of less common OSes (BSD, Haiku, MorphOS, etc). Adam Saltsman did that with Canabalt a while ago, and apparently the results were quite positive.
Deletehttp://blog.semisecretsoftware.com/open-sourcing-your-game-while-its-still-popul
It is a cool idea, but for the next month or two, my focus will be getting a improved version out, then I may consider it, we shall see.
Delete@Stelabouras:
ReplyDeleteI asked the same question of Paul to his Twitter today, before realising he'd answered it already, above! Doh.
"Fistful was made in MMF2 developer."
Oops you are right :) Thanks!
DeleteCan't sign up to your newsletter, I only get an error from the webpage about "Transport 0" or some such. :(
ReplyDeletethis is an AMAZING game!!! fantastic work. One question though. I am having difficulty playing the game on a gamepad. I can walk around, and shoot up and down, but cannot shoot in any other direction. I am using a PS3 controller with the DS3 tool from MotionInJoy
ReplyDeleteThis is a great game! keep up the good work
ReplyDeleteHey, your games are awesome. I really love the art style and pixel art. I'm an upcoming developer and would really like to know where to start.
ReplyDeleteStart by making games :) Pick up any tool you feel comfortable with (if you cant program I would recommend MMF2 or game maker, if you can, Unity is great) and start making and more importantly releasing games, even if they suck, you will get tons of great feedback. Hit me up on my twitter if you need to know anything specific and I will be happy to help.
DeleteThanks, I'll be sure to do that!
DeleteThis game is awesome, incredibly entertaining game mechanic and perfect atmosphere and character design. You've got to make it a full release!!
ReplyDeleteIm struggling to record this game...fraps doesnt seem to like it in full screen. Any ideas guys (gals) I'd like to give the game a bit of exposure and well, just record me playing the game
ReplyDeleteHmm I am not sure I would know, I use a capture card to record footage, MMF2 usually is pretty slow to record in hardware mode for some reason, esp full screen.
DeleteHey man, awesome game :D I have an issue though ; whenever I play, I only have 3 seconds to pick who I want to play, so can you make that unlimited please :D Also, when I pick a guy, for some reason I also get the pistoleer on screen, who I can't control and just chills there :P What programming language did you make the game in, and roughly how long did it take you to make the game? Thanks! :D
ReplyDeleteI love co-op games and pixel art. You have an amazing creativity with your games man. I can wait to play a final build to this game with some co-op madness.
ReplyDeleteawesome game played with some mates of mine recently, would really like to see mac support however
ReplyDeleteGreat game as I said on twitter and reddit! I want to play with my brother and another friend and I can't make the controller work, It only works with the left joystick so the player moves, anyways, good luck sorting that out, maybe try to make a settings menu where you can change your controller keys :)
ReplyDeletebug reporting:
ReplyDelete- heavy shotgun causes the game to crash.
- in the level with 2 trains moving while playing not alone there is a crazy lag
anyway, nice game thank you! :)
When is the new version coming out! PLEASEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!
ReplyDeleteearly 2014.
Deletemake that early 2015 :P
Delete