Friday 28 December 2012

a Fistful of Gun playable builds.

This is my little homage to shooters such as Gun.Smoke that I played as a kid.  Enjoy!

Download a Fistful of Gun 0.42 



To remap your controls, just edit config.ini in the root directory, use this table to find the ASCII codes.  If you would like a steam key for the future builds, hit me up at @farmergnome on twitter, I will do some giveaways shortly!

Edit:  Here is a Wallpaper I painted for the game, the link below is  to the 1920x1080 version.  I have been hard at work on a follow up version whenever I find the time, more details shortly!


44 comments:

  1. I love these kinds of games, thanks for making them.

    I can not wait for the co-op multiplayer so I can have a go at it with a friend of mine.
    Everyone loves co-op =)

    Keep up the good work!

    ReplyDelete
  2. You make the best games. One day your ship will come in :)

    ReplyDelete
  3. so im guessing theres no mac support :c?

    ReplyDelete
  4. None for the foreseeable future Aidan.

    ReplyDelete
  5. It's just great. Tense, atmospheric, beautiful.
    Please add sound volume control.

    Fullscreen is not available for now, right?

    Btw. is it native code?

    ReplyDelete
  6. ALT-ENTER will make it go fullscreen, I will add some sound controls also.

    ReplyDelete
    Replies
    1. Hey im having trouble with the games music and sound also when i press x or z to become Noah it doesn't work. Please respond great game i love being Zeke!

      Delete
    2. That is because you only extracted the EXE. You will need all those other folders and files in the zip otherwise your key input for keyboard wont function, and the music wont work....

      Delete
  7. Great game! In what language did you programmed it? c++?

    ReplyDelete
  8. These games looks so awesome that you make! But in the future, if you put these out on Steam or Origin or whatever(I don't have an opinion if that's a good thing or not(maybe if you are making the CO-OP thingy over internet it would be nice to invite Steam-friends and all that good stuff))I hope you don't add new weapons or other items in the game that will cost real money. Can't wait for the full release of the game!

    ReplyDelete
    Replies
    1. I am considering doing a improved version of the game, though not quite sure yet...

      Delete
  9. I have a question? What are the controls for a gamepad? With my gamepad i can only walk around, but i cant seem to find the shoot controls

    ReplyDelete
    Replies
    1. You use the right analog stick, and flick them forward, kind of like in a pistol motion.

      Delete
    2. I doesnt really work for me. I have the logitech rumblepad 2. Otherwise its a pretty awesome game.

      Delete
    3. Ahh bugger, I have only tested it with 360 controllers as that's all I own / can't afford another controller right now.

      Delete
    4. I cant even get it to work with a 360 controller emulator ;(

      Delete
    5. Hmm hopefully pretty soon I will have some extra cash to get a few no name controllers to test with the improved fistful version - and be able to debug the problem... kinda saving for a new tablet right now though.

      Delete
    6. SOUND FANTASTIC. BTW Super fun game :D Keep Up!

      Delete
    7. It's great to know this is being worked on, I'm emulating a 360 controller for my Dualshock 4 and it's not working :/

      Delete
  10. Awesome! I would love to know what language/framework you used to make the game! :)

    ReplyDelete
  11. Any chance of releasing the source code under GPL? That way, we could probably handle porting ourselves.

    ReplyDelete
    Replies
    1. It could be possible, I am working on an improved version now and hoping to get it working on mac/linux at some point. I didn't really predict it would be this popular TBH.

      Delete
    2. And not just that. Opening the source could also motivate people to port the game to a lot of handheld devices and a myriad of less common OSes (BSD, Haiku, MorphOS, etc). Adam Saltsman did that with Canabalt a while ago, and apparently the results were quite positive.

      http://blog.semisecretsoftware.com/open-sourcing-your-game-while-its-still-popul

      Delete
    3. It is a cool idea, but for the next month or two, my focus will be getting a improved version out, then I may consider it, we shall see.

      Delete
  12. @Stelabouras:

    I asked the same question of Paul to his Twitter today, before realising he'd answered it already, above! Doh.

    "Fistful was made in MMF2 developer."

    ReplyDelete
  13. Can't sign up to your newsletter, I only get an error from the webpage about "Transport 0" or some such. :(

    ReplyDelete
  14. this is an AMAZING game!!! fantastic work. One question though. I am having difficulty playing the game on a gamepad. I can walk around, and shoot up and down, but cannot shoot in any other direction. I am using a PS3 controller with the DS3 tool from MotionInJoy

    ReplyDelete
  15. This is a great game! keep up the good work

    ReplyDelete
  16. Hey, your games are awesome. I really love the art style and pixel art. I'm an upcoming developer and would really like to know where to start.

    ReplyDelete
    Replies
    1. Start by making games :) Pick up any tool you feel comfortable with (if you cant program I would recommend MMF2 or game maker, if you can, Unity is great) and start making and more importantly releasing games, even if they suck, you will get tons of great feedback. Hit me up on my twitter if you need to know anything specific and I will be happy to help.

      Delete
    2. Thanks, I'll be sure to do that!

      Delete
  17. This game is awesome, incredibly entertaining game mechanic and perfect atmosphere and character design. You've got to make it a full release!!

    ReplyDelete
  18. Im struggling to record this game...fraps doesnt seem to like it in full screen. Any ideas guys (gals) I'd like to give the game a bit of exposure and well, just record me playing the game

    ReplyDelete
    Replies
    1. Hmm I am not sure I would know, I use a capture card to record footage, MMF2 usually is pretty slow to record in hardware mode for some reason, esp full screen.

      Delete
  19. Hey man, awesome game :D I have an issue though ; whenever I play, I only have 3 seconds to pick who I want to play, so can you make that unlimited please :D Also, when I pick a guy, for some reason I also get the pistoleer on screen, who I can't control and just chills there :P What programming language did you make the game in, and roughly how long did it take you to make the game? Thanks! :D

    ReplyDelete
  20. I love co-op games and pixel art. You have an amazing creativity with your games man. I can wait to play a final build to this game with some co-op madness.

    ReplyDelete
  21. awesome game played with some mates of mine recently, would really like to see mac support however

    ReplyDelete
  22. Great game as I said on twitter and reddit! I want to play with my brother and another friend and I can't make the controller work, It only works with the left joystick so the player moves, anyways, good luck sorting that out, maybe try to make a settings menu where you can change your controller keys :)

    ReplyDelete
  23. bug reporting:
    - heavy shotgun causes the game to crash.
    - in the level with 2 trains moving while playing not alone there is a crazy lag
    anyway, nice game thank you! :)

    ReplyDelete
  24. When is the new version coming out! PLEASEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ReplyDelete